AI Insights · Timothy · October 2022
Top 5 Golf Games on Android in Argentina: Q3 2022 Performance
Discover the performance metrics of the top 5 golf games on Android in Argentina during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 golf games on Android in Argentina demonstrated varying trends in weekly downloads, revenue, and active users. Below, we provide an overview of the performance of each game based on Sensor Tower data.
Golf Battle Golf Battle by Miniclip.com saw a notable increase in weekly revenue, starting from approximately $189 at the end of June and peaking at $263 by the end of September. Weekly downloads showed a downward trend, beginning at around 7.2K and dropping to 6.6K. The game maintained a robust number of weekly active users, fluctuating around the 50K mark, but saw a slight decline from 51K to 48K over the quarter.
Mini Golf 3D Multiplayer Rival Mini Golf 3D Multiplayer Rival from Mobile Sports Time had modest weekly download numbers, averaging around 700 to 1K in the early part of the quarter, but experienced a spike to 3.6K in late August. Active users mirrored this trend, peaking at 4K before dropping back to around 977 by the end of September.
Golf King - World Tour Golf King - World Tour by RisingWings showed consistent weekly downloads, fluctuating between 800 and 1K. Active users remained relatively stable, starting at 6.8K and ending at 6.3K. The game’s revenue saw a brief increase to $102 in early July but then stabilized at negligible amounts for the rest of the quarter.
Golf Orbit: Oneshot Golf Games Golf Orbit: Oneshot Golf Games by Quiet Games had a significant increase in weekly downloads, jumping from around 100 to over 2K in mid-September. This increase was also reflected in the active users, which surged from 274 to 3K by the end of September. Revenue data was not available for this period.
Golf Master 3D Golf Master 3D by Doodle Mobile Ltd. maintained steady weekly downloads, ranging from around 400 to 1.1K. Active users saw a slight increase from 2.3K to nearly 3K in late July but then stabilized around 2.1K to 2.2K for the remainder of the quarter. Revenue data for this game was not provided.
For more detailed insights and comprehensive data, visit Sensor Tower.